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Piyo Piccimori

New 3D Model • Piyo Piccimori v2.0

New 3D Model • Piyo Piccimori v2.0

Greetings, everyone! This is my new 3D model, Piyo Piccimori v2.0. Enjoy! See all versions of the Piyo Piccimori model here


I am elated to announce that this model has been a large improvement for Piyo Piccimori! Now that Piyo's latest model has a favorable number of polygons and shapekeys, it is much easier for me to animate him with a more convenient workflow. 

For those who have seen Piyo Piccimori v1.0, you may notice that Piyo appears more mature in his v2.0 state. This was done intentionally, because I needed him to be at an age of at least 5 years older than the original age (for the purposes of an upcoming game). His hair parting is quite distinctive as well, but not as contrasting as the modification of clothes. 

Now that it is summertime in the Northern Hemisphere, I am able to dedicate by time to the creation of my upcoming game. More posts on the game will be uploaded soon. Thank you very much for reading! 

New 3D Model • Piyo Piccimori v1.0

New 3D Model • Piyo Piccimori v1.0

Greetings! Above, I have attached a short video compilation on my new 3D model, Piyo Piccimori v1.0. The model was modeled, textured and rendered in Blender. See the preview for Piyo Piccimori v1.0 here.


I originally modeled Piyo as a third player model for a game I'm currently developing, but the result ended up being more high-poly than expected! It was also difficult trying to import my model to my game engine due to the large amount of materials and textures.

I eventually decided to use him as a model for animations or video cut scenes in the game. I mainly used diffuse shading, because it hides any jagged edges when using shapekeys, and it gives him a clean, simple look. 

At the moment, I'm trying to work on a second model of Piyo Piccimori (him at an older age) for an upcoming animation project--and this model's going to be slightly simpler!